![]() ![]() INTERNAL: Hidden Fun Stuff, related to the Other Hidden Fun Stuff. (That said, we have to put it in the patch before the mod support so that… well, so that it doesn’t break everybody’s save games.) INTERNAL: Hidden Fun Stuff to make it so we can turn on the mod support without breaking everybody’s save games. We’ll do the rest next patch.ĬOSMETIC: Monster spellcasting now shows up on the text ticker. GAMEPLAY: The 2X bottom bar is now implemented. Gaslamp Games recently delayed the release of Clockwork Empires by a few months, but perhaps we can kill the time with another romp through their 2011 roguelike, Dungeons of Dredmor. GAMEPLAY: Added the Mosolov Cocktail! Don’t drink it all at once. GAMEPLAY: Some crafts are now unhidden by default. GAMEPLAY: Added a bunch more items, including a keytar. GAMEPLAY: Elemental Weapons now have some Elemental Resistances. GAMEPLAY: Smithing is now a Warrior archetype. GAMEPLAY: Lord Dredmor can no longer be stunned or charmed. GAMEPLAY: Mace and Axe skill trees have been revamped and enhanced. GAMEPLAY: The resistance statistic now gives you a roll to block corruption attacks. ![]() As of 1.09, completing this skill tree gives the achievement for Piracy, not Killer Vegan. (So does Lord D.)įIXED: Various broken Steam achievements (Monsters with Omelettes, The Critic, anything else with a counter)įIXED: misaligned close button in Quest window.įIXED: Unarmed damage bonuses are no longer applied to range attacks, or thrown attacks.įIXED: Unskilled weapon wielding penalties no longer affect thrown, or crossbow, attacks.įIXED: Unarmed bonuses now apply even if you wield a crossbow.įIXED: Vandalized Dredmor Statues now save their obstruction state correctly.įIXED: WASD now breaks statues, lets you run into some other things and use them 'The power of clean living, moral superiority, and gluten-magic' Notes Killer Vegan is a Warrior skill All debuffs stack up to 3 times. ![]() There's also a debuff for eating non-Vegan food, and another (more minor) debuff if you have Clean Living.FIXED: Map zoom is now saved between gameplay sessionsįIXED: a broken room defintion that would always lead to a gargoyle trap spawning behind a food dispenser.įIXED: Items held in the player’s hand are no longer lost on save/load.įIXED: Rod charging no longer prevents priming items after use.įIXED: The game now realizes that you are in a shop after you load the game… and are in a shop.įIXED: Food vending machines now have correct tooltips.įIXED: Items from the ground can no longer be used as active skills.įIXED: Overridden equipment during the start of the character creation process will give you permanent Mystery Bonuses.įIXED: Monsters will now check to make sure the player isn’t standing on a corpse before they bring it back to life.įIXED: After you steal things from Brax, you can now use them as items.įIXED: The DIGEST button will now halt if you see an enemy or get attacked by one.įIXED: Uberchest lock state no longer resets after save and load.įIXED: Blink Batties now Blink. If you have Killer Vegan as a skill tree, and you injure an animal, you'll get a debuff of -5 to most of your primary skills, plus -5 health and mana regen for 200 turns. This uncurses you, effectively removing any debuffs. Some mods that are generally considered complete and which add a lot to the game: Essence's Compleat Essential Skills.
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